While we can’t make any promises, our Kickstarter was funded at the start of April. We anticipate delivery of our game by the end of November.
While we haven’t yet added their speicifcs to the rules, Treasure Chests were new cards that were added as stretch goals during the Kickstarter campaign. Treasure chests are also referred to as “items,” and are one-time use abilities typically gained by successfully attacking a treasure chest, though you can have each player start the game with one if you desire (and there are enough items in the game).
The game normally starts with any number of chests (chosen at random), face-down in between the opposing teams. During the game, you can forfeit your attack to “open” a chest. To do so, you throw your weapon card at the chest. If your team is the only team to hit the chest, you gain the item (choose who gets it if multiple teammates hit the chest). If more than one team concurrently hits the chest, no one gains it.Potions and scrolls are activated during a later movement phase (chosen by you). Some offer effects that trigger immediately, while others give your character a passive boost for later in the game. Potions affect your character in some way. Scrolls are similar to potions, except they affect other players in the game, not just you. May be given to another player, are stolen upon death if unused.
Finally, traps are unique in that when you open one, you do not gain the item. Instead, you must immediately do whatever is written on the card. And the effect, is always bad.